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DANA VEERLE
VAN DER WAL

Gameplay - Interaction - Virtual Reality

"As a designer, I see myself as the bridge between the users and developers. I combine system design, technical implementation, UX, and gameplay design to make ideas come alive on the screen."

PUBLISHED PROJECTS
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Projects

 National Geographic Explore VR

GAMEPLAY DESIGNER - INTERN - Forcefield

During Dana's internship at Forcefield, she was involved in various aspects of gameplay design:

  • Streamlining game flow and mechanics.

  • Designing and implementing gameplay assignments. Dialogue and quests.

  • Receiving positive feedback for dedication and creative problem-solving.

  • Contributing effectively to team projects and demonstrating rapid learning and adaptation.

VR for fear of public speaking

GAMEPLAY DESIGNER - INTERN - Solo project

Dana undertook an independent VR project aimed at addressing public speaking anxiety:

  • Conceptualized and developed a VR application incorporating anxiety management techniques.

  • Designed and implemented interactive mini-games based on research findings.

  • Gained insights into user experience design and project management.

  • Although unreleased, the project showcased Dana's initiative and research-driven approach to design challenges.

Captain Starshot

TECHNICAL - GAMEPLAY DESIGNER - School project

Dana supported the technical gameplay implementation team. When she joined this team, there were many legacy systems. She helped to update the systems. This project was made with UE4. She worked in Blueprints and implemented many new gameplay elements and tested them. She dedicated herself to improving this gameplay in space. Using paper and the engine.  She made the space-combat consistent with the on-foot combat.  

GAMEPLAY DESIGNER - INTERMEDIATE - nDREAMS

At nDreams, Dana contributed significantly to enhancing gameplay experiences. Key responsibilities included:

  • Collaborating closely with the team to refine game flow and mechanics.

  • Designing and implementing engaging gameplay features. Focused on enemy design.

  • Conducting extensive playtesting and iteration to ensure optimal player experience.

EXPERIENCE

Experience

2022- now

LECTURER GAME DESIGN AND PRODUCTION
BREDA UNIVERSITY OF APPLIED SCIENCE

Buas is where it all started. Dana was given the opportunity to give back some of the knowledge she gathered over the years. To work with the new stars of the industry is a humbling experience.

2024

2020-2022

GAMEPLAY DESIGN
EXPERIENCED
NDREAMS (VR)

nDreams, one of the VR strongholds in the world. At nDreams Dana was able to experience how working at the forefront of VR game development is. She is working on a currently unannounced project.

She works as gameplay and AI designer.

Master in Game Technology
Master of Science

2019

GAME DESIGNER
INTERN
FORCE FIELD (VR)

Dana was an intern at Forcefield for 6 months. Here she got the chance to measure herself according to industry standards. The experience was invaluable and made her she was ready for the industry. She looks back at her time there with many happy feelings. 

She worked as a general designer. She got in contact with many parts of the project. Dana did both technical implementation of features as writing out gameflow.

2016-2020

CREATIVE MEDIA AND GAME TECHNOLOGIES/
INTERNATIONAL GAME ARCHITECTURE AND DESIGN
BACHELOR, BUAS

The bachelor was where a hobby got transformed into a job. Dana had a great time making friends and exploring games during the study. During her study, she studied multiple parts of the design production pipeline. Dana build a brought base she uses as a gameplay designer on a daily basis.

SKILLSET

User-orientation, Conception and Implementation 

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Research

VR Development

Level Design

User Focused Research

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Gameplay

Gameplay

Concept Design

System Design

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Technical Implementation

AI Design/Implementation

Unreal Engine

Rapid Prototyping

Skillset
Other Projects

OTHER PROJECTS

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CONTACT

Feel free to contact me with any questions.
Languages: Dutch and English.

Reading, United Kingdom

Tel.: +31 6 488 026 08

ABOUT DANA

Dana's love for games and the industry shines through her work. She is dedicated to continuous learning, understanding that the advancements in technology and game theory offer endless opportunities for growth and excitement. Dana is committed to fostering a positive and supportive working environment, ensuring that her team can enjoy the process even during challenging times. She believes that creating great games goes hand-in-hand with maintaining a fun and healthy workplace.

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AboutME

HOBBIES

A little more about me

PHOTOSHOP FOR FUN

Dana likes photoshopping bad pictures, which are slightly odd. 

Especially cats and other animals. She takes weekly classes for photoshop. She should post more!

  • Cat Pic
  • Photoshop projects
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HAIR DYING

Dana has never settled on one hair color. She has a hard time remembering what her natural color is again.

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DUNGEON AND DRAGON

Who doesn't like exploring the depth of human creativity and mental visualization. From dm'ing to playing herself, she will for sure max out her builds.

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